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Computer Games and Technical Communication : Critical Methods

Computer Games and Technical Communication : Critical Methods & Applications at the Intersection. Ryan M. Moeller

Computer Games and Technical Communication : Critical Methods & Applications at the Intersection
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Author: Ryan M. Moeller
Page Count: 334 pages
Published Date: 28 Nov 2014
Publisher: Taylor & Francis Ltd
Publication Country: United Kingdom
Language: English
Type: Pdf
ISBN: 9781472426406
File Name: computer.games.and.technical.communication.critical.methods.&.applications.at.the.intersection.pdf
Download Link: computer games and technical communication critical methods & applications at the intersection
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Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Divided into five parts, Computer Games and Technical Communication engages with questions related to workplace communities and gamic simulations; industry documentation; manuals, gameplay, and ethics; training, testing, and number crunching; and the work of games and gamifying work. In that computer games rely on a complex combination of written, verbal, visual, algorithmic, audio, and kinesthetic means to convey information, technical and professional writing scholars are uniquely poised to investigate the intersection between the technical and symbolic aspects of the computer game complex. The contributors to this volume bring to bear the analytic tools of the field to interpret the roles of communication, production, and consumption in this increasingly ubiquitous technical and symbolic medium.

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